EntertainmentMedia And Leisure Digital Storage Progress Swells With Elevated...

Media And Leisure Digital Storage Progress Swells With Elevated Cloud And Distant Providers


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Coughlin Associates launched its seventeenth report specializing in digital storage in all elements {of professional} media and leisure.  The report contains outcomes from a 2021 survey of M&E professionals on their digital storage wants.

Because of modifications within the economics of storage units increased efficiency solid-state storage is taking part in an rising position as main storage.   The cloud and hybrid storage together with the cloud have assumed a brand new significance for a lot of workflows throughout the Covid-19 pandemic.  When the pandemic passes, use of cloud storage will proceed to develop within the media and leisure storage market going ahead.   The expansion of cloud storage income for M&E software from the 2022 report is proven above.

Some extra highlights from the report:

·      The Covid-19 pandemic in 2020-2021 had a huge impact on content material creation throughout 2020 and 2021, aside from broadcast acquisition

·      Spending for digital cinema in 2021 and throughout the subsequent few years will probably be impacted by the pandemic

·      Creation, Distribution & Conversion of video content material creates an enormous demand driver for storage machine and programs producers

·      As picture decision will increase and as stereoscopic VR video turns into extra frequent, storage necessities explode

·      The event of 4K TV and different high-resolution venues within the house and in cellular units will drive the demand for digital content material (particularly enabled by excessive HEVC (H.265) and VVC (H.266) compression and even better requirements for compression to allow 8K and better decision and body charge workflows.

·      Exercise to create seize and show units for 8K X 4K content material is happening with deliberate implementation in frequent media programs on this decade

·      Energetic archiving will drive elevated use of HDD storage for “archiving” functions, supplementing tape for long run archives

·      Flash reminiscence dominates cameras and is discovering wider use in post-production and content material distribution programs

·      The expansion in storage capacities will lead to a complete media and leisure storage income progress of about 2.1 X between 2020 and 2026 (from $9.1B to $19.2B)

·      Between 2020 and 2026 we anticipate a few 3.2 X enhance within the required digital storage capability used within the leisure business and a few 4.4 X enhance in storage capability shipped per 12 months (from about 69EB to 304EB

·      In 2020 content material distribution is estimate at 44% of complete storage income adopted by archiving and preservation at 32%, post-production at 5% (as a result of influence of COVID) and content material acquisition at 19%.

·      In 2026 the projected income distribution is 37% content material distribution, 23% submit manufacturing, 23% content material acquisition and 17% archiving and preservation.

·      By 2026 we anticipate about 59% of archived content material to be in near-line and object storage, up from 50% in 2020

·      In 2020 we estimate that about 72% of the whole storage media capability shipped for all of the digital leisure content material segments was in HDDs with digital tape at about 21%, about 3% optical discs and flash at about 4%

·      By 2026 tape capability cargo share has been lowered to about 12%, HDDs shipped capability is about 76%, optical disc capability is all the way down to about 0.3% and flash capability share is at about 11%

·      Media income is anticipated to extend about 1.8 X from 2020 to 2026 ($1.eB to $2.3B).

·      Though not the largest driver of digital storage progress, the digital conversion of movie, video tape and different analog codecs and its long-term digital preservation remains to be a big driver for archived content material

·      Over 141 Exabytes of latest digital storage will probably be used for digital archiving and content material conversion and preservation by 2026

·      Storage in distant “clouds” is taking part in an necessary position in enabling collaborative workflows, content material distribution and in archiving

·      General cloud storage capability for media and leisure is anticipated to develop over 13.8 X between 2020 and 2026 (10.1EB to 140EB)

·      General object storage capability for media and leisure is anticipated to develop about 5.6 X between 2020 and 2026 (17.1EB to 96.5EB)

·      Cloud storage income will probably be about $3.3B by 2026

·      By our estimates, skilled media and leisure storage capability represents about 4.9% of complete shipped storage capability in 2020.

·      In 2020 skilled media and leisure consumed about 15% of all tape capability shipments, 6% of all laborious disk drive shipments and a couple of% of all flash reminiscence shipments.  We estimate that media and leisure spending was about 10% of complete storage income in 2020.

The media and leisure business is a big driver for digital storage progress and growth, together with all varieties of storage media and storage know-how.  Notably, distant M&E workflows are driving cloud-based storage progress.

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